AoeStats
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Nomad

510682154Analyzed
3v3 RM · 18h ago on Oct 2, 2026· 45m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
896
+34
🇺🇸 Celts · United States
884
+14
🇹🇷 Poles · Türkiye
864
+15
🇦🇷 Poles · Argentina
862
-15
🇦🇷 Hindustanis · Argentina
844
-14
🇦🇷 Japanese · Argentina
843
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,158 15:54 36:41 — ⚔ M@A into Fish Boom into Archers into Scouts
20 892 12:58 24:41 40:59 ⚔ Scout Rush
16 713 15:18 27:43 — ⚔ Fish Boom into M@A
14 644 15:35 20:53 — ⛏ Fast Castle
14 616 13:10 24:05 32:44 ⚔ Fish Boom into M@A
13 570 17:14 31:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,975 13,460 4,990 2,450 36,875 44,989
16,885 9,618 7,100 1,600 35,203 41,968
11,020 7,414 2,050 2,275 22,759 30,471
6,175 7,205 1,865 1,565 16,810 21,947
7,840 5,515 1,570 1,600 16,525 17,239
6,540 4,386 1,330 510 12,766 14,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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