AoeStats
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MegaRandom

510637008Analyzed
2v2 RM · 16h ago on Oct 1, 2026· 50m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
849
+22
🇹🇷 Burmese · Türkiye
824
+20
🇦🇷 Jurchens · Argentina
930
-20
🇦🇷 Vietnamese · Argentina
929
-20
Player eAPM Actions Feudal Castle Imperial Opening
26 1,307 10:52 45:05 — ⚔ Scout Rush
24 1,227 11:05 25:08 30:49 ⚔ Archer Rush
20 1,035 13:05 17:44 40:03 ⛏ Fast Castle
18 923 13:11 23:57 37:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,490 16,914 8,855 2,250 48,509 54,696
11,170 10,180 7,870 3,705 32,925 35,526
10,015 10,450 4,410 1,505 26,380 29,138
7,665 5,760 790 1,450 15,665 18,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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