AoeStats
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Nomad

510538803Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
981
+13
🇹🇷 Franks · Türkiye
899
+16
🇪🇸 Spanish · Spain
876
+17
🇹🇷 Huns · Türkiye
796
+20
🇮🇩 Huns · Indonesia
1000
-20
🇻🇳 Ethiopians · Vietnam
885
-16
🇮🇩 Huns · Indonesia
876
-16
🇨🇳 Vietnamese · China
844
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,097 16:07 19:55 46:48 ⛏ Fish Boom FC
34 1,889 20:07 24:31 — ⛏ Fish Boom FC
31 1,713 15:26 21:07 — ⛏ Fish Boom FC
25 1,356 17:11 41:02 —
22 1,193 15:27 20:40 36:48 ⚔ Fish Boom FC into Scouts
22 1,217 15:13 23:20 — ⛏ Fish Boom FC
18 1,010 17:03 22:00 36:49 ⛏ Fish Boom FC
12 677 15:39 19:38 43:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,770 16,100 19,575 2,250 64,695 69,441
16,125 23,679 13,060 1,500 54,364 57,659
20,035 14,465 13,605 2,255 50,360 56,475
18,035 14,635 5,635 3,850 42,155 48,215
14,890 14,916 5,970 1,700 37,476 40,540
14,505 8,515 8,830 1,600 33,450 40,001
8,495 8,990 2,475 2,700 22,660 25,261
10,065 7,060 1,245 425 18,795 23,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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