AoeStats
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MegaRandom

510531316Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 53m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Spanish · India
782
+16
🇹🇷 Maya · Türkiye
780
+16
🇻🇳 Magyars · Vietnam
798
-16
🇦🇺 Mongols · Australia
781
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,981 11:09 18:39 — ⛏ Fast Castle
22 1,168 11:13 18:03 32:18
21 1,146 11:26 19:14 50:07 ⛏ Fish Boom FC
14 733 11:00 16:25 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,330 7,705 10,490 4,100 38,625 44,718
9,040 8,843 3,470 3,335 24,688 25,569
9,090 8,115 2,400 1,750 21,355 24,603
7,190 4,483 1,955 850 14,478 18,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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