AoeStats
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MegaRandom

510429984Analyzed
2v2 RM · 23h ago on Oct 1, 2026· 33m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
871
+11
🇨🇴 Malay · Colombia
829
+13
🇹🇷 Lithuanians · Türkiye
794
-14
🇺🇸 Teutons · United States
717
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 1,243 14:18 21:15 — ⛏ Fast Castle
21 699 17:11 28:57 — ⚔ M@A into Scouts into Skirms
15 499 13:55 23:55 — ⚔ Fish Boom into Scouts
7 242 18:50 27:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,175 6,035 2,540 100 13,850 14,217
6,580 4,405 1,500 850 13,335 16,271
6,110 4,794 1,030 100 12,034 13,081
3,750 2,937 300 360 7,347 9,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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