AoeStats
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Arena

506955722Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 43m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1479
+15
🇧🇷 Teutons · Brazil
1464
+16
🇧🇷 Persians · Brazil
1394
+19
🇦🇷 Britons · Argentina
1384
+19
🇺🇸 Khmer · United States
1502
-18
🇺🇸 Burgundians · United States
1464
-18
🇲🇽 Muisca · Mexico
1445
-17
🇭🇰 Teutons · Hong Kong SAR China
1436
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,090 9:25 14:34 29:57 ⛏ Fast Castle
43 1,865 12:13 15:00 27:38 ⛏ Fast Castle
37 1,619 11:43 16:10 28:30 ⚔ FC into Scouts
33 1,432 10:53 15:13 — ⛏ Fast Castle
32 1,376 10:26 15:27 28:00 ⛏ Fast Castle
31 1,348 11:34 15:38 32:19 ⛏ Fast Castle
31 1,362 8:15 27:48 33:02 ⚔ Towers FC into Fast Imp
30 1,293 9:49 27:46 38:03 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,550 10,875 16,545 1,070 62,040 66,408
24,715 11,745 15,295 2,250 54,005 67,159
21,980 21,530 7,425 1,600 52,535 59,381
22,825 13,880 13,005 2,535 52,245 62,925
15,320 12,504 5,290 2,765 35,879 37,133
16,890 11,324 4,060 1,710 33,984 34,314
12,900 13,725 4,990 1,535 33,150 35,379
9,430 10,435 8,100 1,340 29,305 31,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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