AoeStats
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African Clearing

506376157Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 54m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1404
+15
🇳🇱 Goths · Netherlands
1400
+15
🇧🇷 Persians · Brazil
1390
+15
🇸🇪 Spanish · Sweden
1363
+16
🇩🇪 Bengalis · Germany
1416
-17
🇷🇺 Persians · Russia
1415
-17
🇻🇳 Tatars · Vietnam
1345
-14
🇭🇰 Shu · Hong Kong SAR China
1316
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,359 13:50 17:52 38:37 ⛏ Fast Castle
44 2,379 13:54 17:43 33:32 ⛏ Fast Castle
41 2,251 11:29 22:16 49:44 ⚔ Archer Rush
38 2,075 12:48 19:53 49:02 ⛏ Fast Castle
32 1,730 13:16 20:59 41:02 ⚔ Scout Rush
27 1,475 13:19 17:12 38:05 ⛏ Fast Castle
26 1,423 13:20 20:52 44:10 ⛏ Fast Castle
23 1,236 13:41 35:36 53:04 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
59,220 26,330 28,980 1,345 115,875 119,815
23,835 21,202 9,350 1,700 56,087 73,602
25,590 14,130 10,830 4,760 55,310 58,500
25,425 12,003 16,045 1,320 54,793 61,293
21,100 12,454 9,865 2,350 45,769 52,157
21,845 16,901 3,510 1,450 43,706 44,761
19,335 15,357 2,545 4,450 41,687 43,232
14,705 12,465 10,270 1,050 38,490 41,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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