AoeStats
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African Clearing

506001170Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 54m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1592
+13
🇦🇷 Berbers · Argentina
1557
+15
🇲🇽 Vietnamese · Mexico
1556
+15
🇦🇷 Japanese · Argentina
1551
+15
🇧🇷 Koreans · Brazil
1685
-21
🇨🇷 Tatars · Costa Rica
1562
-16
🇧🇷 Lithuanians · Brazil
1462
-12
🇧🇷 Persians · Brazil
1399
-9
Player eAPM Actions Feudal Castle Imperial Opening
79 4,275 11:25 27:50 39:41 ⚔ Scout Rush
44 2,365 14:26 20:23 36:22 ⛏ Fish Boom FC
42 2,300 14:03 25:37 42:31 ⛏ Fish Boom FC
40 2,160 13:42 17:37 35:44 ⛏ Fish Boom FC
39 2,108 14:22 19:03 34:56 ⛏ Fast Castle
31 1,701 11:39 25:06 40:26 ⚔ Scout Rush
30 1,638 12:58 17:50 40:36 ⛏ Fast Castle
25 1,369 14:04 17:54 49:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,720 19,904 13,455 2,560 68,639 85,393
28,325 19,850 15,630 3,435 67,240 77,182
20,480 24,418 13,910 5,000 63,808 71,227
22,785 28,250 8,255 3,505 62,795 77,023
14,800 17,590 10,880 9,700 52,970 62,247
23,490 24,150 3,850 1,275 52,765 58,479
25,405 15,938 7,625 3,725 52,693 63,376
16,670 10,979 6,745 2,545 36,939 40,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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