AoeStats
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African Clearing

505978205Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 32m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1615
+10
🇮🇪 Mongols · Ireland
1480
+15
🇳🇱 Bulgarians · Netherlands
1446
+17
🇬🇧 Portuguese · United Kingdom
1420
+18
🇧🇷 Slavs · Brazil
1505
-17
🇲🇽 Mapuche · Mexico
1483
-16
🇵🇪 Japanese · Peru
1454
-14
🇧🇷 Huns · Brazil
1424
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,584 13:07 17:10 — ⛏ Fast Castle
40 1,280 12:55 27:01 — ⚔ Scouts into Towers
40 1,279 12:23 21:28 — ⚔ Drush
39 1,243 14:57 19:36 — ⚔ FC into Skirms
28 885 13:29 17:24 — ⛏ Fast Castle
28 881 11:30 22:57 — ⚔ Archer Rush
23 745 14:30 18:53 — ⛏ Fast Castle
21 666 11:56 25:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,700 7,468 2,380 1,150 17,698 21,162
7,175 5,638 2,010 580 15,403 17,360
6,060 5,986 2,835 200 15,081 15,670
7,340 4,762 2,200 715 15,017 15,872
7,275 4,054 1,060 1,400 13,789 15,406
5,100 4,468 1,355 1,505 12,428 12,130
4,150 4,940 2,475 300 11,865 12,650
5,755 4,305 435 1,365 11,860 12,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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