AoeStats
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African Clearing

505341084Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1570
+10
🇨🇱 Mongols · Chile
1475
+14
🇨🇱 Spanish · Chile
1446
+15
🇨🇱 Mapuche · Chile
1371
+18
🇦🇷 Malians · Argentina
1444
-15
🇧🇷 Persians · Brazil
1439
-15
🇧🇷 Huns · Brazil
1414
-14
🇦🇷 Magyars · Argentina
1395
-13
Player eAPM Actions Feudal Castle Imperial Opening
78 3,678 11:03 29:11 — ⚔ Archer Rush
45 2,140 12:49 16:41 31:38 ⛏ Fast Castle
42 1,984 13:25 23:25 42:28 ⚔ Scout Rush
42 1,993 13:33 16:59 41:42 ⛏ Fast Castle
37 1,736 17:14 28:01 36:57 ⛏ Fast Castle
30 1,400 14:07 21:38 — ⚔ Archer Rush
28 1,309 13:50 27:26 38:49 ⚔ Scouts into Skirms
27 1,281 12:43 18:03 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,500 23,826 12,735 4,715 65,776 71,971
10,745 15,066 8,075 515 34,401 42,834
16,045 7,970 6,310 2,995 33,320 35,049
14,290 9,920 6,070 2,885 33,165 35,580
15,290 8,660 5,305 2,900 32,155 34,089
10,825 10,951 6,705 1,630 30,111 30,950
8,560 8,249 3,330 725 20,864 21,665
6,775 7,594 3,385 1,280 19,034 20,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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