AoeStats
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QS Arena

503712098Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 54m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Italians · Brazil
1417
+16
🇦🇷 Khmer · Argentina
1363
+18
🇦🇷 Britons · Argentina
1343
+19
🇧🇷 Persians · Brazil
1317
+20
🇧🇷 Ethiopians · Brazil
1445
-20
🇧🇷 Khmer · Brazil
1431
-19
🇻🇳 Franks · Vietnam
1411
-18
🇨🇳 Britons · China
1362
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 3,617 8:19 12:47 27:48 ⛏ Fast Castle
47 2,518 7:50 12:09 28:05 ⛏ Fast Castle
46 2,479 8:32 11:33 28:58 ⛏ Fast Castle
37 1,995 7:55 12:50 30:12 ⛏ Fast Castle
37 1,999 7:36 11:06 27:01 ⛏ Fast Castle
34 1,814 8:41 12:56 23:20 ⛏ Fast Castle
34 1,843 8:15 12:28 30:31 ⛏ Fast Castle
25 1,356 7:43 12:27 27:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,095 28,695 24,880 1,760 118,430 120,509
36,450 26,480 21,160 4,150 88,240 94,503
36,535 20,960 28,870 1,600 87,965 114,062
47,875 15,930 12,385 3,865 80,055 94,964
22,345 30,255 13,795 1,930 68,325 79,210
18,015 28,665 13,775 4,485 64,940 75,284
17,880 21,158 10,740 2,950 52,728 54,268
10,425 14,015 6,990 2,425 33,855 34,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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