AoeStats
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QS Arena

503705653Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 42m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1536
+13
🇹🇷 Mapuche · Türkiye
1531
+13
🇨🇳 Armenians · China
1483
+15
🇲🇽 Huns · Mexico
1430
+18
🇭🇰 Bohemians · Hong Kong SAR China
1509
-17
🇧🇷 Persians · Brazil
1459
-14
🇧🇷 Italians · Brazil
1456
-29
🇧🇷 Khmer · Brazil
1445
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,635 5:41 19:31 36:02 ⚔ Towers FC
39 1,629 8:59 12:50 26:38 ⛏ Fast Castle
39 1,661 8:25 11:59 25:03 ⛏ Fast Castle
36 1,536 8:42 12:52 25:35 ⛏ Fast Castle
35 1,494 7:42 12:03 27:43 ⛏ Fast Castle
32 1,363 8:51 19:10 32:12 ⛏ Fast Castle
30 1,246 7:40 11:39 26:49 ⛏ Fast Castle
30 1,256 8:31 12:26 25:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,800 22,431 12,865 1,200 65,296 67,733
27,375 22,316 7,690 950 58,331 71,927
29,335 14,925 10,180 2,250 56,690 61,303
13,450 20,855 13,675 2,390 50,370 60,270
22,520 10,785 12,920 985 47,210 58,080
14,945 17,330 10,955 1,595 44,825 50,039
14,185 15,340 11,455 2,050 43,030 48,066
13,905 11,433 5,755 3,635 34,728 37,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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