AoeStats
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Black Forest

503698811Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 57m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Jurchens · Germany
1641
+10
🇹🇷 Japanese · Türkiye
1583
+13
🇬🇧 Bohemians · United Kingdom
1544
+15
🇺🇸 Hindustanis · United States
1492
+17
🇲🇽 Berbers · Mexico
1585
-17
🇧🇷 Lithuanians · Brazil
1549
-15
🇧🇷 Persians · Brazil
1471
-12
🇧🇷 Ethiopians · Brazil
1456
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,984 10:04 25:37 49:36 ⚔ Archer Rush
46 2,652 18:21 29:15 — ⛏ Fast Castle
43 2,459 10:21 16:20 38:19 ⛏ Fast Castle
37 2,146 8:54 29:13 34:09 ◆ FC into Fast Imp
32 1,848 9:24 30:53 43:21 ⚔ Towers FC
26 1,485 9:13 19:28 31:21 ⚔ Scout Rush
26 1,505 9:52 22:44 33:07 ⚔ Scout Rush
25 1,462 12:01 16:07 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,475 31,094 15,210 7,020 87,799 103,362
27,805 28,370 9,560 6,505 72,240 103,537
28,980 19,503 14,510 1,500 64,493 73,813
27,785 19,929 6,965 4,440 59,119 62,513
21,645 18,085 17,230 1,950 58,910 71,795
16,250 17,723 12,190 1,175 47,338 64,374
14,675 20,715 7,210 1,895 44,495 47,882
14,995 19,639 6,140 1,215 41,989 42,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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