AoeStats
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African Clearing

510900278Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 51m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Franks · Japan
771
+13
🇺🇸 Romans · United States
707
+16
🇺🇸 Huns · United States
621
+19
🇺🇸 Huns · United States
608
+19
🇺🇸 Slavs · United States
703
-17
🇳🇨 Burgundians · New Caledonia
702
-17
🇳🇿 Franks · New Zealand
694
-17
🇦🇺 Japanese · Australia
680
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,935 17:44 28:53 46:54 ⚔ Scout Rush
24 1,251 16:18 27:19 44:47 ⛏ Fast Castle
21 1,096 18:54 22:30 40:28 ⛏ Fast Castle
14 697 16:31 20:44 41:21 ⛏ Fast Castle
12 623 15:12 22:29 38:50 ⛏ Fast Castle
10 494 20:26 30:02 41:12 ⚔ Towers FC
10 538 16:24 22:55 37:04 ⛏ Fast Castle
10 508 16:21 24:41 39:33 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,630 33,274 4,235 1,360 52,499 61,206
14,755 26,131 4,355 2,505 47,746 53,347
17,665 13,784 8,890 3,050 43,389 44,884
18,400 9,575 10,975 2,900 41,850 46,195
16,475 12,345 7,035 1,250 37,105 48,868
12,725 10,970 2,275 3,105 29,075 32,987
13,830 6,480 5,995 950 27,255 29,208
11,925 9,010 3,405 1,450 25,790 28,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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