AoeStats
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Coastal Forest

510687265Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 118m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Cumans · India
695
+15
🇺🇸 Romans · United States
692
+15
🇲🇽 Byzantines · Mexico
693
-16
🇲🇽 Jurchens · Mexico
658
-14
Player eAPM Actions Feudal Castle Imperial Opening
18 2,133 17:03 24:12 45:29 ⛏ Fast Castle
18 2,120 13:47 20:11 40:09 ⛏ Fast Castle
18 2,173 10:45 20:32 34:57 ⛏ Fish Boom FC
5 571 12:16 — —

Resources

Player Food Wood Gold Stone Spent Collected
37,130 37,735 27,955 4,590 107,410 172,124
41,015 51,320 10,940 1,725 105,000 112,801
36,275 24,589 17,090 1,825 79,779 86,280
6,990 6,322 1,925 100 15,337 16,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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