AoeStats
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Highland

505501904Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 63m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
616
+16
🇩🇪 Khmer · Germany
493
+21
🇬🇧 Japanese · United Kingdom
615
-19
🇦🇹 Bulgarians · Austria
592
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,467 13:35 24:07 43:21 ⛏ Fast Castle
26 1,636 10:54 21:40 40:28 ⛏ Fast Castle
20 1,291 15:05 23:48 38:15 ⛏ Fast Castle
17 1,067 14:35 23:47 38:15 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,000 41,559 19,615 3,040 88,214 91,090
22,215 30,130 21,145 3,550 77,040 93,337
19,730 29,897 15,995 4,480 70,102 92,415
22,305 23,306 11,950 1,710 59,271 78,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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