AoeStats
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Nomad

505500983Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 22m 49s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
667
+11
🇩🇪 Bohemians · Germany
616
+13
🇪🇸 Vikings · Spain
469
+20
🇺🇸 Magyars · United States
602
-17
🇧🇷 Byzantines · Brazil
559
-15
🇵🇪 Japanese · Peru
494
-12
Player eAPM Actions Feudal Castle Imperial Opening
11 243 16:44 — —
8 193 17:58 22:35 — ⛏ Fast Castle
8 172 16:25 22:05 — ⛏ Fast Castle
7 168 — — — ⛏ Fish Boom
4 86 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,455 3,245 250 200 7,150 7,368
3,350 1,550 300 100 5,300 5,635
2,450 975 50 100 3,575 3,960
1,000 1,550 50 200 2,800 2,340
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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