AoeStats
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Arena

505437326Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 54m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
600
+16
472
+21
🇮🇹 Persians · Italy
669
-21
🇪🇸 Spanish · Spain
534
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 1,251 9:00 19:18 37:05 ⛏ Fast Castle
19 1,056 11:17 23:34 38:09 ⛏ Fast Castle
18 973 10:58 21:06 38:27 ⛏ Fast Castle
13 694 10:46 18:58 33:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,700 26,010 15,195 3,650 65,555 68,031
16,055 25,135 17,600 2,460 61,250 68,991
17,495 15,595 7,590 2,350 43,030 49,416
15,070 11,680 12,265 2,150 41,165 44,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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