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Lombardia

510216325Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 58m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
52 3,016 12:34 18:39 36:41 ⛏ Fast Castle
41 2,405 11:50 15:54 40:02 ⛏ Fast Castle
36 2,117 11:42 17:10 35:39 ⛏ Fast Castle
32 1,845 10:39 19:02 35:59 ⛏ Fast Castle
30 1,748 10:20 19:41 43:18 ⛏ Fast Castle
29 1,692 10:30 14:43 35:08 ⛏ Fast Castle
29 1,673 12:07 17:21 34:34 ⛏ Fast Castle
23 1,354 11:04 18:01 46:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,105 32,048 18,415 2,775 93,343 104,044
30,980 23,682 14,700 3,450 72,812 84,138
28,555 21,447 17,315 1,185 68,502 79,002
20,180 29,387 14,435 2,875 66,877 80,229
28,680 18,802 13,640 2,940 64,062 65,354
20,470 23,425 12,365 3,465 59,725 60,750
27,135 16,622 8,940 1,955 54,652 57,148
15,355 19,538 13,540 1,650 50,083 53,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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