AoeStats
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MegaRandom

509792293Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 39m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bengalis · Chile
1060
+13
🇨🇱 Mongols · Chile
1021
+15
🇨🇱 Vikings · Chile
1008
+16
🇻🇪 Vietnamese · Venezuela
987
+16
🇲🇽 Bohemians · Mexico
1040
-16
🇬🇧 Bulgarians · United Kingdom
999
-15
🇺🇸 Japanese · United States
998
-15
🇦🇷 Mongols · Argentina
962
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,341 10:59 25:12 37:36 ⚔ Archer Rush
35 1,379 11:27 16:28 33:39 ⛏ Fast Castle
33 1,306 10:28 14:17 33:41 ⛏ Fast Castle
24 944 11:43 24:44 — ⚔ Scout Rush
22 864 12:27 23:59 — ⚔ Scout Rush
18 700 11:50 17:54 36:16 ⛏ Fast Castle
16 645 13:20 19:10 — ⛏ Fast Castle
10 411 13:12 19:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,900 11,639 5,405 1,515 31,459 35,936
13,945 8,940 2,380 2,660 27,925 32,386
7,975 7,810 6,985 2,800 25,570 27,403
9,700 8,985 5,365 1,050 25,100 28,471
9,360 7,445 3,425 2,235 22,465 25,948
10,655 5,265 4,920 750 21,590 23,484
6,305 4,246 310 950 11,811 12,548
4,430 3,025 390 1,275 9,120 10,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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