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Arena

504093394Analyzed
4v4 RM · 29d ago on Sep 3, 2026· 38m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1246
+14
🇮🇳 Turks · India
1239
+15
🇮🇳 Khmer · India
1218
+16
🇬🇧 Romans · United Kingdom
1156
+19
🇫🇷 Britons · France
1233
-17
🇩🇪 Khmer · Germany
1216
-16
🇭🇰 Koreans · Hong Kong SAR China
1207
-16
🇫🇷 Hindustanis · France
1189
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 2,516 10:45 14:29 27:31 ⛏ Fast Castle
36 1,398 11:35 16:14 — ⛏ Fast Castle
34 1,323 9:56 12:52 28:03 ⛏ Fast Castle
30 1,182 10:22 14:35 35:06 ⛏ Fast Castle
27 1,038 10:08 14:13 32:36 ⛏ Fast Castle
25 955 11:01 14:34 32:25 ⛏ Fast Castle
24 924 10:02 14:49 27:18 ⛏ Fast Castle
21 804 11:18 14:56 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,680 12,600 13,765 3,100 60,145 64,398
19,470 11,455 10,095 4,480 45,500 50,073
12,175 19,950 10,345 1,050 43,520 45,977
15,555 10,820 5,960 2,150 34,485 42,114
12,305 9,100 4,115 950 26,470 31,677
9,530 6,765 5,520 850 22,665 25,062
7,670 9,368 2,725 1,450 21,213 23,150
8,900 7,749 885 1,390 18,924 22,196
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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