AoeStats
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Arabia

510381789Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 20m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
1061
+16
🇩🇪 Malians · Germany
1057
+16
🇹🇷 Aztecs · Türkiye
1061
-16
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,092 10:39 19:45 — ⚔ Archers into Skirms
37 761 9:32 — — ⚔ Scout Rush
33 667 11:20 — — ⚔ Scout Rush
16 328 10:28 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,675 3,305 925 100 8,005 8,162
3,970 2,565 250 0 6,785 7,425
3,410 2,393 250 170 6,223 6,132
3,215 2,305 285 375 6,180 7,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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