AoeStats
← El Professor

Black Forest

509972913Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 72m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Wu · South Korea
859
+15
🇨🇳 Shu · China
819
+17
🇬🇧 Bohemians · United Kingdom
837
-16
🇪🇸 Goths · Spain
835
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,630 12:30 17:33 32:18 ⛏ Fast Castle
33 2,373 15:22 22:18 36:04 ⛏ Fish Boom FC
26 1,890 11:46 21:48 37:15 ⛏ Fish Boom FC
24 1,747 13:56 24:52 38:57 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
37,505 32,523 22,380 3,335 95,743 100,469
39,975 27,520 20,615 4,250 92,360 123,362
23,955 35,267 22,320 4,510 86,052 91,044
30,540 24,736 9,985 2,250 67,511 69,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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