AoeStats
← Beardsley McTurbanhead

Black Forest

509225195Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 56m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
764
+19
🇨🇱 Celts · Chile
724
+21
🇨🇱 Byzantines · Chile
853
-21
🇺🇸 Burgundians · United States
815
-31
Player eAPM Actions Feudal Castle Imperial Opening
26 1,468 11:00 15:49 35:17 ⛏ Fast Castle
23 1,295 13:45 17:57 45:21 ⛏ Fast Castle
21 1,184 12:04 16:34 37:26 ⛏ Fast Castle
16 905 11:25 19:42 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,945 17,479 23,970 4,705 88,099 107,199
22,450 24,951 10,310 4,280 61,991 76,930
24,220 15,849 17,930 2,520 60,519 69,305
20,160 14,151 11,390 1,720 47,421 50,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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