AoeStats
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Fortress

509050400Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 52m 13s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
749
+15
🇮🇳 Franks · India
711
+17
🇺🇸 Sicilians · United States
726
-16
🇨🇳 Byzantines · China
720
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,149 8:15 14:37 31:04 ⛏ Fast Castle
15 799 7:32 22:02 35:19
13 665 7:04 14:28 30:39 ⛏ Fast Castle
12 601 7:04 15:44 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,770 23,520 15,080 3,110 72,480 76,052
29,705 21,505 10,475 940 62,625 69,568
23,235 11,300 12,780 1,785 49,100 53,545
9,925 5,045 2,915 2,785 20,670 21,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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