AoeStats
← Beardsley McTurbanhead

Lombardia

509046329Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 58m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
966
+10
🇨🇳 Tatars · China
839
+15
🇦🇺 Shu · Australia
903
-15
🇦🇺 Spanish · Australia
759
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,716 11:03 24:56 38:34 ⚔ Scouts into Skirms
28 1,638 10:56 20:12 47:39
26 1,500 11:30 17:28 35:43 ⛏ Fast Castle
24 1,424 11:22 17:28 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,495 26,952 17,730 2,415 80,592 83,101
37,340 19,229 18,010 1,325 75,904 84,918
31,500 15,173 14,375 3,700 64,748 77,035
19,010 19,461 8,065 2,900 49,436 60,922
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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