AoeStats
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Oasis

509575986Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 20m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Magyars · Indonesia
716
+13
🇪🇸 Chinese · Spain
606
+17
🇵🇰 Cumans · Pakistan
713
-18
🇵🇰 Portuguese · Pakistan
561
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 432 12:12 — — ⚔ Scout Rush
20 408 12:03 — —
19 372 10:07 — —
13 257 9:19 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,295 2,870 50 175 6,390 6,945
2,925 2,026 50 100 5,101 6,714
2,505 1,956 140 125 4,726 5,730
2,525 1,568 50 340 4,483 5,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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