AoeStats
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Arena

507063320Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 65m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
701
+14
🇦🇩 Huns · Andorra
698
+14
🇩🇪 Franks · Germany
656
+16
🇨🇱 Franks · Chile
751
-19
🇺🇸 Tupi · United States
622
-13
🇩🇪 Portuguese · Germany
601
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,806 9:28 21:14 37:30 ⛏ Fast Castle
14 926 12:16 18:48 31:25 ⛏ Fast Castle
13 844 11:46 19:49 28:10 ◆ FC into Fast Imp
10 681 14:15 20:04 33:40 ⛏ Fast Castle
9 559 16:07 26:46 42:34
8 504 12:02 16:43 38:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,170 16,515 15,690 3,550 64,925 71,698
18,135 18,300 18,090 5,560 60,085 76,651
22,015 15,605 17,995 2,530 58,145 99,913
17,275 14,995 15,370 6,640 54,280 69,842
15,815 14,100 12,030 4,200 46,145 80,365
18,030 11,250 8,875 2,595 40,750 47,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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