AoeStats
← DarkBladeJarl

African Clearing

506434745Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 46m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1310
+15
🇨🇳 Vietnamese · China
1298
+16
🇨🇳 Spanish · China
1124
+30
🇨🇳 Mongols · China
1038
+26
🇨🇳 Mongols · China
1329
-22
🇺🇸 Burmese · United States
1276
-20
🇧🇷 Tatars · Brazil
1268
-20
🇧🇷 Georgians · Brazil
1264
-19
Player eAPM Actions Feudal Castle Imperial Opening
69 3,243 13:52 18:42 44:37 ⛏ Fast Castle
47 2,190 13:30 17:27 34:38 ⛏ Fast Castle
41 1,927 13:05 18:08 38:59 ⛏ Fast Castle
40 1,899 13:50 18:57 40:36 ⛏ Fast Castle
39 1,846 14:21 18:12 — ⛏ Fish Boom FC
34 1,586 13:14 17:19 45:40 ⛏ Fast Castle
31 1,474 16:01 20:15 — ⛏ Fish Boom FC
28 1,307 14:39 19:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,020 13,955 13,375 3,505 55,855 63,881
11,075 13,335 8,380 2,800 35,590 36,912
10,200 13,055 8,565 2,350 34,170 42,352
15,875 8,290 5,970 2,550 32,685 32,518
11,895 11,400 3,445 4,800 31,540 33,785
13,165 11,863 4,650 1,550 31,228 32,740
12,475 10,030 5,920 950 29,375 33,542
9,520 10,767 5,400 2,100 27,787 29,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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