AoeStats
← Lukas

Arabia

505732109Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1027
+12
🇫🇷 Slavs · France
1022
+12
🇨🇿 Goths · Czechia
945
-36
🇨🇿 Bulgarians · Czechia
945
-36
Player eAPM Actions Feudal Castle Imperial Opening
32 1,641 11:19 24:26 41:55 ⚔ M@A into Archers
30 1,516 11:51 28:54 — ⚔ Skirmisher Rush
25 1,248 11:15 23:26 — ⚔ Skirmisher Rush
22 1,108 11:18 22:49 46:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,130 12,043 10,840 2,105 44,118 50,530
16,500 10,295 2,170 1,500 30,465 31,311
10,995 8,273 3,520 950 23,738 29,417
8,340 6,760 3,240 3,150 21,490 23,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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