AoeStats
← Lukas

Highland

505726903Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 26m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Malians · Sweden
972
+17
🇳🇱 Portuguese · Netherlands
926
+19
🇨🇿 Vikings · Czechia
1000
-55
🇨🇿 Romans · Czechia
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
25 668 10:51 17:32 — ⛏ Fast Castle
25 658 10:57 18:53 — ⛏ Fast Castle
18 472 11:21 21:01 — ⛏ Fast Castle
17 459 12:55 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,025 3,580 830 225 11,660 15,242
5,825 3,260 1,615 650 11,350 11,790
5,050 4,534 550 1,105 11,239 12,648
2,880 3,562 995 125 7,562 8,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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