AoeStats
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Black Forest

510529511Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 44m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1265
+15
🇯🇵 Bohemians · Japan
1258
+16
🇭🇰 Ethiopians · Hong Kong SAR China
1376
-20
🇭🇰 Franks · Hong Kong SAR China
1130
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,440 11:07 19:24 31:48 ⛏ Fast Castle
48 2,118 10:49 15:20 39:41 ⚔ FC into Archers
30 1,356 11:21 16:13 32:27 ⛏ Fast Castle
21 938 12:55 16:49 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,780 25,090 13,145 2,100 65,115 66,931
16,595 18,448 11,450 1,595 48,088 59,403
23,950 7,857 13,945 850 46,602 51,728
16,170 18,939 7,115 1,015 43,239 45,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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