AoeStats
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Arena

510509488Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 43m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1294
+14
🇨🇳 Burgundians · China
1265
+15
🇪🇸 Vietnamese · Spain
1282
-17
🇨🇳 Italians · China
1194
-12
Player eAPM Actions Feudal Castle Imperial Opening
64 2,761 9:07 22:40 28:10 ⚔ Towers FC into Fast Imp
41 1,798 9:52 13:34 26:43 ⛏ Fast Castle
28 1,230 10:15 16:25 32:36 ⛏ Fast Castle
20 850 10:34 15:10 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,945 16,760 10,920 3,160 44,785 47,339
16,570 11,825 8,605 3,665 40,665 47,548
15,680 13,925 8,735 1,930 40,270 43,814
11,510 7,853 2,530 880 22,773 25,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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