AoeStats
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Arena

510232836Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 74m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
832
+18
🇺🇸 Khitans · United States
827
+18
🇦🇺 Magyars · Australia
957
-21
🇦🇺 Italians · Australia
801
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,810 11:38 15:35 37:13 ⛏ Fast Castle
22 1,612 10:26 16:08 35:50 ⚔ FC into Scouts
16 1,231 10:38 15:23 33:29 ⛏ Fast Castle
13 948 12:19 17:14 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,215 35,935 25,170 10,875 99,195 153,832
30,335 25,850 34,940 2,985 94,110 109,926
37,360 23,085 12,110 3,350 75,905 76,261
27,075 28,640 15,980 2,840 74,535 74,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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