AoeStats
← Sir Well-Endowed

Arena

508159260Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 88m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Turks · South Korea
1298
+15
🇨🇦 Jurchens · Canada
1297
+15
🇨🇦 Sicilians · Canada
1260
+17
🇨🇦 Romans · Canada
1192
+21
🇦🇷 Mapuche · Argentina
1326
-19
🇨🇴 Italians · Colombia
1314
-18
🇨🇴 Maya · Colombia
1250
-16
🇲🇽 Khmer · Mexico
1237
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 6,920 11:51 15:27 32:00 ⛏ Fast Castle
64 5,659 10:59 15:14 30:39 ⛏ Fast Castle
52 4,620 9:57 14:04 32:08 ⛏ Fast Castle
41 3,584 11:07 15:13 37:11 ⛏ Fast Castle
39 3,425 9:00 24:22 44:57 ⚔ Towers FC
36 3,141 10:09 13:47 29:30 ⛏ Fast Castle
30 2,654 9:42 26:36 54:33 ⛏ Fast Castle
21 1,851 12:44 17:38 37:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,275 88,140 14,350 3,830 190,595 190,573
98,495 46,090 38,870 4,555 188,010 192,676
64,275 58,105 35,305 3,585 161,270 174,835
65,695 53,750 21,310 2,450 143,205 171,077
59,620 41,960 28,665 5,305 135,550 168,396
54,740 44,410 17,675 5,225 122,050 152,880
52,775 35,861 13,690 1,985 104,311 114,705
47,320 15,045 20,320 7,580 90,265 99,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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