AoeStats
← Sir Well-Endowed

Arena

508154805Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 50m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Jurchens · Canada
1285
+12
🇨🇦 Sicilians · Canada
1247
+13
🇨🇦 Romans · Canada
1176
+16
🇨🇳 Saracens · China
1270
-17
🇲🇽 Britons · Mexico
1204
-14
🇨🇴 Georgians · Colombia
1079
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,610 10:13 14:04 37:47 ⛏ Fast Castle
39 1,975 10:53 14:48 39:11 ⛏ Fast Castle
36 1,812 10:40 18:29 33:52 ⛏ Fast Castle
36 1,832 9:33 26:53 38:47 ⚔ Tower Rush
26 1,331 11:17 15:06 34:18 ⛏ Fast Castle
17 854 11:49 17:51 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,905 20,435 11,250 2,800 64,390 65,957
28,135 16,760 14,855 4,355 64,105 68,419
27,915 15,825 12,135 2,830 58,705 72,325
26,885 18,750 7,775 4,810 58,220 71,093
20,265 20,755 9,625 2,945 53,590 59,678
13,960 15,731 6,955 1,655 38,301 44,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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