AoeStats
← Sir Well-Endowed

Arena

508150945Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 40m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Malay · Australia
1380
+11
🇨🇦 Jurchens · Canada
1287
+14
🇨🇦 Sicilians · Canada
1245
+16
🇦🇷 Burmese · Argentina
1335
-16
🇦🇷 Poles · Argentina
1320
-16
🇦🇷 Persians · Argentina
1115
-9
Player eAPM Actions Feudal Castle Imperial Opening
51 2,078 10:42 21:07 36:28 ⛏ Fast Castle
51 2,081 10:12 15:29 37:27 ⛏ Fast Castle
48 1,973 9:44 19:02 — ⛏ Fast Castle
37 1,530 9:09 13:44 28:24 ⛏ Fast Castle
33 1,329 10:08 25:59 36:48 ⚔ Towers FC
30 1,243 13:30 16:13 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,030 8,040 8,880 2,155 38,105 44,487
17,595 8,935 8,225 1,375 36,130 40,523
12,685 13,175 5,555 325 31,740 34,359
14,965 8,330 4,185 2,725 30,205 34,976
5,550 4,095 14,680 2,600 26,925 30,887
10,545 9,875 3,170 200 23,790 33,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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