AoeStats
← HAKUNA MATATA

Black Forest

508230026Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 63m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1296
+18
🇹🇷 Turks · Türkiye
1288
+18
🇨🇳 Magyars · China
1286
+19
🇻🇳 Lithuanians · Vietnam
1208
+22
🇹🇷 Dravidians · Türkiye
1394
-21
🇺🇸 Huns · United States
1350
-20
🇭🇰 Khmer · Hong Kong SAR China
1332
-19
🇦🇷 Franks · Argentina
1285
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,160 11:01 16:12 32:18 ⛏ Fish Boom FC
37 2,333 11:46 15:23 26:17 ⛏ Fish Boom FC
36 2,297 14:57 19:26 33:06 ⛏ Fast Castle
27 1,709 15:49 20:17 32:47 ⛏ Fast Castle
24 1,529 12:00 19:09 33:20 ⛏ Fast Castle
22 1,374 11:26 17:32 32:12 ⛏ Fast Castle
21 1,338 11:18 20:45 31:39 ⛏ Fish Boom FC
20 1,242 16:20 21:49 33:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
60,815 26,938 26,375 4,355 118,483 125,588
54,035 27,325 18,085 6,450 105,895 126,621
28,485 38,117 25,300 4,160 96,062 123,401
43,625 31,474 13,150 1,980 90,229 94,136
27,140 45,328 11,475 2,615 86,558 96,639
29,065 24,650 18,205 4,265 76,185 86,736
29,670 12,183 20,035 5,605 67,493 77,994
16,850 20,147 16,085 1,805 54,887 61,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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