AoeStats
← HAKUNA MATATA

Black Forest

507138295Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 57m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1562
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,621 12:26 20:25 32:53 ⚔ Archers FC
42 2,399 10:39 21:11 30:51 ⚔ M@A Rush
36 2,053 10:58 16:15 28:22 ⛏ Fast Castle
35 2,019 12:23 16:09 28:37 ⛏ Fast Castle
31 1,770 11:42 16:08 29:24 ⚔ FC into Scouts
29 1,649 14:33 18:10 32:25 ⛏ Fast Castle
26 1,455 13:46 17:37 31:25 ⛏ Fast Castle
24 1,395 12:43 16:34 32:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,250 51,734 31,075 990 128,049 140,993
45,265 26,482 44,820 1,700 118,267 127,112
35,110 53,040 24,420 1,655 114,225 128,392
33,540 23,620 20,185 1,650 78,995 86,248
39,150 29,409 7,225 1,505 77,289 83,678
31,370 25,067 15,850 3,105 75,392 84,753
29,160 17,142 14,345 2,955 63,602 68,275
21,010 26,603 7,985 2,765 58,363 66,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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