AoeStats
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Arena

505681821Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 28m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1544
+12
🇭🇰 Bohemians · Hong Kong SAR China
1442
+17
🇦🇷 Teutons · Argentina
1392
+19
🇹🇷 Khmer · Türkiye
1384
+19
🇮🇹 Mongols · Italy
1512
-19
🇹🇷 Italians · Türkiye
1483
-18
🇮🇹 Poles · Italy
1440
-16
🇳🇦 Byzantines · Namibia
1392
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,142 10:11 13:52 28:05 ⛏ Fast Castle
39 1,119 10:59 14:43 — ⛏ Fast Castle
34 958 9:48 17:03 — ⛏ Fast Castle
28 794 11:46 15:18 — ⛏ Fast Castle
28 786 9:22 26:30 — ⚔ Towers FC
23 664 11:04 14:17 27:34 ⛏ Fast Castle
22 637 8:53 20:38 — ⚔ Towers FC
17 472 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,500 6,665 2,080 325 19,570 21,503
8,190 2,805 2,310 100 13,405 14,813
5,260 5,425 1,240 325 12,250 12,598
4,645 3,415 510 1,540 10,110 11,176
4,300 3,680 200 200 8,380 10,083
4,375 3,315 300 200 8,190 8,196
3,025 1,766 250 560 5,601 7,490
1,100 256 0 0 1,356 2,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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