AoeStats
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Arena

505432394Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1550
+8
🇭🇰 Bohemians · Hong Kong SAR China
1413
+12
🇹🇷 Malay · Türkiye
1357
+15
🇦🇷 Teutons · Argentina
1346
+15
🇨🇳 Franks · China
1373
-14
🇨🇳 Aztecs · China
1365
-14
🇦🇺 Cumans · Australia
1311
-11
🇦🇺 Armenians · Australia
1290
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,006 10:45 14:44 25:56 ⛏ Fast Castle
40 1,798 10:25 14:21 29:29 ⛏ Fast Castle
38 1,696 8:24 24:42 32:23 ⛏ Fast Castle
35 1,554 11:24 14:50 29:47 ⛏ Fast Castle
33 1,484 10:56 14:30 27:31 ⛏ Fast Castle
29 1,324 9:55 25:30 — ⚔ M@A Rush
28 1,280 11:05 14:47 29:03 ⛏ Fast Castle
20 886 11:23 32:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,755 17,520 15,645 1,055 87,975 95,224
26,465 30,010 17,170 2,405 76,050 88,583
18,135 23,705 10,750 3,455 56,045 58,986
14,200 20,118 13,675 5,570 53,563 62,495
20,495 20,545 8,850 2,410 52,300 59,177
19,590 17,245 10,665 1,700 49,200 57,017
10,220 8,255 690 780 19,945 22,053
7,870 8,540 1,930 1,240 19,580 25,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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