AoeStats
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Black Forest

505011153Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 44m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1746
+5
🇭🇰 Bengalis · Hong Kong SAR China
1579
+10
🇨🇳 Persians · China
1570
+11
🇧🇷 Gurjaras · Brazil
1427
+16
🇭🇰 Bohemians · Hong Kong SAR China
1543
-14
🇨🇳 Koreans · China
1488
-12
🇭🇰 Burgundians · Hong Kong SAR China
1402
-9
🇹🇷 Khmer · Türkiye
1364
-7
Player eAPM Actions Feudal Castle Imperial Opening
49 2,211 8:59 17:57 30:38 ⛏ Fish Boom FC
48 2,163 12:59 16:48 28:58 ⛏ Fish Boom FC
46 2,038 11:06 14:55 32:43 ⛏ Fish Boom FC
33 1,496 11:52 16:10 38:28 ⛏ Fast Castle
33 1,470 9:14 21:04 34:13 ⚔ M@A into Fish Boom FC
31 1,407 11:42 25:00 41:59 ⛏ Fast Castle
27 1,225 13:51 17:46 30:22 ⛏ Fast Castle
24 1,067 11:57 14:50 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,570 26,415 20,925 1,250 94,160 103,218
29,085 23,580 23,950 3,050 79,665 90,724
28,910 28,770 13,905 2,130 73,715 78,437
14,875 32,635 12,485 5,050 65,045 73,625
22,430 21,095 15,690 400 59,615 61,211
19,400 16,413 10,420 2,805 49,038 57,934
19,015 17,134 5,910 2,880 44,939 46,563
13,970 11,897 2,020 460 28,347 31,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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