AoeStats
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Arena

505005140Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 40m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1488
+15
🇪🇸 Hindustanis · Spain
1383
+19
🇻🇳 Britons · Vietnam
1357
+20
🇻🇳 Bohemians · Vietnam
1353
+20
🇭🇰 Bohemians · Hong Kong SAR China
1565
-22
🇨🇳 Georgians · China
1456
-19
🇻🇳 Koreans · Vietnam
1416
-17
🇹🇷 Khmer · Türkiye
1380
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,822 9:40 16:06 27:41 ⛏ Fast Castle
42 1,699 8:58 14:46 30:00 ⛏ Fast Castle
36 1,449 11:38 15:19 26:49 ⛏ Fast Castle
36 1,472 10:45 15:01 30:38 ⛏ Fast Castle
30 1,233 10:32 13:48 29:18 ⛏ Fast Castle
29 1,162 12:00 15:47 27:24 ⛏ Fast Castle
24 974 11:12 15:12 30:00 ⛏ Fast Castle
23 935 10:47 15:51 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,410 31,234 15,625 1,250 77,519 84,562
28,630 11,600 15,955 1,600 57,785 61,606
19,205 21,751 10,950 4,115 56,021 58,230
19,570 18,095 12,560 250 50,475 53,953
21,580 15,925 6,905 3,095 47,505 55,780
14,670 16,925 11,270 2,920 45,785 51,539
16,520 16,335 7,655 3,000 43,510 52,702
14,460 14,960 3,855 2,350 35,625 37,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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