AoeStats
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Arena

504999558Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 35m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1555
+10
🇹🇼 Cumans · Taiwan
1381
+17
1371
+17
🇹🇷 Bengalis · Türkiye
1362
+18
🇨🇳 Persians · China
1428
-16
🇭🇰 Khmer · Hong Kong SAR China
1425
-16
🇹🇼 Italians · Taiwan
1415
-16
🇯🇵 Chinese · Japan
1370
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,651 9:50 13:05 27:16 ⛏ Fast Castle
42 1,497 10:53 14:35 30:41 ⛏ Fast Castle
35 1,229 10:18 14:26 27:08 ⛏ Fast Castle
34 1,184 8:54 20:27 32:29 ⛏ Fast Castle
31 1,089 10:31 14:51 30:57 ⛏ Fast Castle
31 1,098 11:12 14:57 23:30 ⛏ Fast Castle
31 1,095 10:20 14:24 29:38 ⛏ Fast Castle
29 1,037 11:09 15:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,235 13,055 10,640 415 54,345 56,676
24,145 13,100 9,960 955 48,160 50,487
16,970 12,685 7,160 950 37,765 42,290
13,690 9,985 5,480 850 30,005 33,695
13,915 9,220 3,925 2,450 29,510 34,271
10,325 8,645 3,800 1,655 24,425 24,863
10,400 6,125 1,605 2,065 20,195 22,640
7,625 6,490 250 700 15,065 16,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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