AoeStats
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Arena

504833864Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 51m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
1640
+8
🇭🇰 Bohemians · Hong Kong SAR China
1528
+12
🇨🇴 Berbers · Colombia
1412
+17
🇹🇷 Malay · Türkiye
1342
+20
🇩🇪 Italians · Germany
1453
-15
🇩🇪 Khmer · Germany
1437
-14
🇹🇷 Huns · Türkiye
1433
-14
🇹🇷 Persians · Türkiye
1427
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,286 10:26 14:08 27:31 ⛏ Fast Castle
43 2,194 10:34 14:10 26:47 ⛏ Fast Castle
40 2,044 11:34 15:19 28:50 ⛏ Fast Castle
38 1,962 11:08 14:57 30:24 ⛏ Fast Castle
35 1,800 10:29 13:58 27:31 ⛏ Fast Castle
30 1,549 10:09 13:41 25:09 ⛏ Fast Castle
30 1,528 10:09 14:01 28:20 ⛏ Fast Castle
27 1,374 11:26 15:00 28:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,505 15,280 29,025 4,750 115,560 123,871
58,695 16,365 27,715 1,175 103,950 119,983
43,695 14,710 30,445 950 89,800 93,016
25,560 36,894 16,000 4,810 83,264 94,187
22,460 28,264 18,655 5,995 75,374 98,149
32,135 22,071 15,195 2,250 71,651 78,715
15,675 25,718 16,610 1,930 59,933 63,425
15,225 19,293 17,460 3,105 55,083 63,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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