AoeStats
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Arena

504264850Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1637
+6
🇭🇰 Britons · Hong Kong SAR China
1403
+16
🇦🇷 Franks · Argentina
1390
+16
🇹🇷 Bengalis · Türkiye
1263
+21
🇨🇿 Lithuanians · Czechia
1403
-15
🇹🇼 Mongols · Taiwan
1399
-15
🇨🇴 Bohemians · Colombia
1396
-15
🇹🇼 Malay · Taiwan
1377
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,792 12:19 16:28 35:19 ⛏ Fast Castle
54 2,509 10:09 14:04 29:52 ⛏ Fast Castle
46 2,166 9:53 17:06 27:37 ⛏ Fast Castle
37 1,747 11:43 15:25 26:58 ⛏ Fast Castle
36 1,699 11:44 15:31 33:42 ⛏ Fast Castle
33 1,557 11:06 14:51 28:47 ⛏ Fast Castle
33 1,537 11:42 16:11 30:11 ⛏ Fast Castle
29 1,345 11:07 14:39 28:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,750 27,072 16,115 5,730 71,667 79,425
25,005 20,754 15,225 5,000 65,984 77,983
29,665 11,185 19,945 980 61,775 72,353
24,465 26,170 9,450 1,600 61,685 74,880
27,325 14,790 12,975 1,600 56,690 60,788
20,450 10,960 12,875 4,275 48,560 53,307
17,070 12,649 5,195 1,055 35,969 38,504
15,375 11,315 7,195 850 34,735 38,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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