AoeStats
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Arena

504257757Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 45m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
1429
+17
🇹🇼 Teutons · Taiwan
1395
+18
🇯🇵 Mongols · Japan
1386
+19
🇨🇳 Spanish · China
1344
+19
🇮🇳 Bohemians · India
1665
-28
🇭🇰 Britons · Hong Kong SAR China
1420
-17
🇦🇷 Malians · Argentina
1407
-17
🇹🇷 Malay · Türkiye
1274
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 2,420 10:21 14:03 28:25 ⛏ Fast Castle
52 2,357 10:25 14:11 34:04 ⛏ Fast Castle
41 1,876 8:58 25:22 37:21 ⚔ Towers FC
36 1,633 10:19 16:10 35:39 ⛏ Fast Castle
27 1,241 11:14 15:03 29:07 ⛏ Fast Castle
24 1,101 11:55 16:30 34:54 ⛏ Fast Castle
22 1,015 12:03 16:25 — ⛏ Fast Castle
14 655 8:35 24:44 33:00 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
24,775 24,369 16,545 1,050 66,739 72,865
17,625 24,530 14,665 3,690 60,510 75,216
23,725 12,860 10,910 1,550 49,045 60,942
19,920 19,070 5,515 1,815 46,320 49,707
20,225 13,215 4,780 980 39,200 54,689
15,990 13,230 7,640 1,600 38,460 42,817
15,085 9,455 6,120 2,595 33,255 35,160
5,775 8,182 2,220 3,325 19,502 23,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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