AoeStats
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Black Forest

503861136Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
1659
+6
🇭🇰 Britons · Hong Kong SAR China
1523
+11
🇭🇰 Persians · Hong Kong SAR China
1444
+14
🇹🇷 Bengalis · Türkiye
1252
+22
🇻🇳 Franks · Vietnam
1425
-14
🇮🇳 Aztecs · India
1423
-14
🇳🇿 Britons · New Zealand
1388
-12
🇦🇷 Persians · Argentina
1368
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,460 12:06 16:17 29:16 ⛏ Fish Boom FC
40 1,982 10:42 19:05 30:46 ⛏ Fish Boom FC
38 1,881 10:41 14:07 29:47 ⛏ Fast Castle
32 1,557 11:03 15:55 31:06 ⛏ Fish Boom FC
32 1,557 11:01 14:59 27:47 ⛏ Fast Castle
27 1,347 15:55 20:38 34:27 ⛏ Fast Castle
26 1,279 13:03 17:38 33:02 ⛏ Fast Castle
21 1,052 14:19 19:52 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,665 20,891 28,165 3,630 91,351 100,568
36,930 17,960 30,845 3,000 88,735 96,992
21,840 30,320 20,085 4,490 76,735 90,179
22,415 21,718 13,600 2,530 60,263 72,426
24,565 15,889 11,680 2,180 54,314 55,864
16,675 16,831 9,995 3,025 46,526 54,081
16,365 15,856 7,650 1,865 41,736 43,787
8,675 8,276 2,425 1,955 21,331 23,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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