AoeStats
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MegaRandom

503855460Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vietnamese · India
1651
+8
🇭🇰 Ethiopians · Hong Kong SAR China
1510
+13
🇭🇰 Franks · Hong Kong SAR China
1427
+17
🇹🇷 Malay · Türkiye
1227
+25
🇹🇭 Magyars · Thailand
1498
-18
🇨🇳 Japanese · China
1462
-16
🇺🇸 Saracens · United States
1449
-16
🇳🇿 Mongols · New Zealand
1402
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,822 10:40 14:34 42:18 ⛏ Fast Castle
49 2,180 9:15 22:02 38:49 ⚔ Scout Rush
42 1,858 9:59 28:07 — ⚔ Archers into Skirms
42 1,888 9:22 24:55 42:18 ⚔ Archer Rush
41 1,818 9:15 23:18 — ⚔ M@A into Towers
36 1,605 9:13 22:12 39:08 ⚔ Archer Rush
35 1,554 9:46 20:20 43:59 ⚔ Scout Rush
32 1,437 11:02 14:20 41:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,400 8,774 10,745 2,900 41,819 46,503
13,085 13,652 6,925 3,225 36,887 39,073
12,550 13,298 7,280 2,420 35,548 36,026
11,895 10,977 11,520 750 35,142 38,173
16,695 5,950 9,300 200 32,145 34,325
13,670 9,515 6,995 1,600 31,780 33,839
7,715 6,114 2,490 1,875 18,194 19,211
7,110 5,859 2,075 1,825 16,869 19,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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