AoeStats
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Arena

503842104Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 56m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1525
+9
🇭🇰 Bohemians · Hong Kong SAR China
1494
+10
🇯🇵 Mongols · Japan
1358
+16
🇹🇷 Malay · Türkiye
1185
+24
🇬🇧 Bohemians · United Kingdom
1383
-16
🇲🇽 Celts · Mexico
1368
-15
🇵🇹 Turks · Portugal
1355
-14
🇺🇸 Bengalis · United States
1349
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,737 10:49 14:29 31:18 ⛏ Fast Castle
46 2,608 11:49 15:58 29:58 ⛏ Fast Castle
44 2,482 10:49 14:46 43:15 ⛏ Fast Castle
40 2,240 10:52 14:36 29:02 ⛏ Fast Castle
40 2,224 11:36 15:16 27:42 ⛏ Fast Castle
33 1,871 10:51 14:24 28:49 ⛏ Fast Castle
31 1,759 9:01 14:01 34:23 ⛏ Fast Castle
29 1,630 10:07 14:27 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,455 42,560 22,580 1,205 132,800 139,234
50,985 22,065 18,925 5,725 97,700 105,667
31,935 41,220 17,940 3,500 94,595 108,477
40,125 26,570 23,010 1,700 91,405 117,048
31,450 39,180 19,225 1,455 91,310 95,401
46,110 15,695 17,030 2,885 81,720 91,835
19,950 24,609 12,365 5,175 62,099 95,242
15,525 18,305 8,720 1,100 43,650 51,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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